Fnaf 1 Security Office

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Released:

  • FNAF 1 August 8, 2014
  • FNAF 2 November 10, 2014
  • FNAF 3 March 2, 2015

The Office (also known as the Security Office) is a location in the game Five Nights at Freddy's. It's the location where the player starts the game and ends the game. In the room, there are 2 buttons on each wall - one to close the door, and the other to turn on a light just outside the door. Find the best of Fnaf in Myinstants! Myinstants is where you discover and create instant sound buttons. FNaF 1 Hide N' Seek. Land Structure Map. The Office (also known as the Security Office) is a location in the game Five Nights at Freddy's. It's the location where the player starts the game and ends the game. In the room, there are 2 buttons on each wall - one to close the door, and the other to turn on a light just outside the door. The Office is a small, compact room. The last thing I want to say is the unnecessary glitch with the blue grid around different objects along with a creepy sound with it. In the lobby, and Fnaf 1 (not in night terrors) it would happen and when your a beginner at the game you wouldn't know what that sound is because most of the time you can't see the blue grid and gets really freaky.

Developer: Scott Cawthon

Office Fnaf 2

Five Nights at Freddy's 1 Trailer:

Voice chat changer. Five Nights at Freddy's 2 Trailer:

Five Nights at Freddy's 3 Trailer:

Gameplay:

Fnaf 3 Office

What is onvif port. The player must survive their night shift at Freddy Fazbear's Pizza as animatronics try to attack him. This is a Survival-Horror & point-and-click game. At the moment their are 3 games (as of 20th of March) and a forth one is due to come out.

Plot FNAF1:

The main character, whose name is later revealed to be Mike Schmidt, has started a job working as a night watch security guard at the restaurant Freddy Fazbear's Pizza. A voicemail message left by Mike's predecessor explains that the animatronic animal characters used at the restaurant, Freddy Fazbear, Bonnie, Chica and the disused Foxy, are able to roam freely around it at night, because if they were left off for too long, their servomotors would lock up. He also adds that the animatronics were no longer allowed to roam freely during the day following an incident referred to as the 'Bite of '87', which apparently involved the loss of someone's frontal lobe. The employee warns Mike that if one of the robots encounters a human, they will automatically assume that it is an endoskeleton that is not in costume yet, and 'forcefully stuff them' into a spare mechanical Freddy Fazbear costume, killing the person in the process.

Newspaper clippings in the background of one of the scenes reveal that the restaurant was site to the disappearances of five children whose bodies were never found, after a man dressed as one of the animatronics lured them into a back room and reportedly murdered them. Later, the restaurant received complaints that the animatronics began to smell foul and became stained with blood and mucus around the eyes and mouth, with one customer comparing them to 'reanimated carcasses'.

Plot FNAF2:

Taking place in 1987, the player character, whose name is later revealed to be Jeremy Fitzgerald, has started working as a night watch security guard at the family restaurant Freddy Fazbear's Pizza. As he did in the previous game, a specific Freddy Fazbear's Pizza employee calls Jeremy on the phone in the office at the beginning of each night to explain both gameplay and the story. He explains that the animatronics, which have special facial recognition software to protect the children from potential harm, were not programmed with a proper night mode, so when they do not hear any noise, their programming tells them that they are in the wrong room and they seek out the nearest source of noise to find people to entertain, which happens to be in the office.

As in the previous game, the animatronics' programming also tells them that there should not be people in the restaurant after hours, so when they encounter Jeremy, they believe he is an animatronic endoskeleton without a costume and stuff him into a spare Freddy Fazbear suit, killing him in the process. The man on the phone also explains that this restaurant has an unlimited power source at night, unlike the previous location, but there are no doors blocking access to the office, requiring the player to use a spare Freddy Fazbear mask to trick most animatronics into thinking he is not an endoskeleton. The player will also be informed to keep a music box wound up to keep an additional animatronic from leaving its box and attacking the player.

The player is also informed their flashlight will cause certain animatronics to reboot and leave the room. As more enemy characters appear as the player advances through the game, the man on the phone informs Jeremy of the characters' presence, their movement patterns, and some background information on their presence in the sequel. For example, the man on the phone explains that the older animatronics are in the new restaurant, and have been retrofitted with the new technology, but as they did not work properly they are kept for spare parts.

As the game progresses, it is hinted that something is going on during the day, as the man on the phone mentions that rumors are going around and, later, that a police investigation is going on. Exactly what is happening is not specified, but the man informs them that someone had apparently entered the restaurant and 'used one of the [animatronic] suits' for unknown intentions.

On the game's fifth night, Jeremy is informed by the man on the phone that the restaurant has been put on lockdown due to an event that he will not describe but which is in place to make sure no employees, present or former, can come in or go out. The man also mentions that the position of the restaurant's day shift security has a vacancy and Jeremy may be promoted to it, and that the owner of the older restaurant named 'Fredbear's Family Diner' will be contacted for more information on the animatronics.

On the sixth night, the man on the phone informs Jeremy that the restaurant has been closed for undescribed reasons, but he does mention that someone used a 'spare yellow suit' for the animatronics and now none of them work properly. He also tells Jeremy that he will be taking over as night shift security guard when the restaurant reopens. If Jeremy is successful in surviving the sixth night, he is promoted to day shift to cover a birthday party on the next day to make sure the animatronics do not cause any problems. A newspaper that is shown in the winning screen of the sixth night says that the restaurant will close down and the newer animatronics will be scrapped, but the older ones saved for when the restaurant reopens, hinting at the events of the first game.

In the custom night level, Jeremy is replaced by a new player character named Fritz Smith due to Jeremy's promotion. If the player manages to win the custom night, they discover Fritz has been fired for 'tampering with [the] animatronics' and 'odor', a call back to the previous game's custom level message.

Plot FNAF3:

Five Nights at Freddy's 3 is set thirty years after Freddy Fazbear's Pizza closed its doors.The player assumes the role of a newly hired employee at Fazbear's Fright, a horror-themed attraction based on the unsolved mysteries of Freddy Fazbear's Pizza, constructed using paraphernalia salvaged from the original restaurants. During the week before the attraction is scheduled to open to the public, the player must watch over the facility from the security office during the night shift (12:00 am to 6:00 am game time), using a network of surveillance cameras placed in the rooms and air vents. In addition, the player must monitor the status of three operating systems – cameras, audio, and ventilation – and reboot them whenever they begin to malfunction. Camera problems cause the video feeds, already poorly lit and distorted, to become totally obscured by static. Create your own 3d model. If the ventilation fails, the player begins to hallucinate and to see phantoms of animatronics from the previous games, which may cause additional malfunctions.

After the first night, the staff at Fazbear Fright uncover a deteriorated, rabbit-like animatronic, which they refer to as Springtrap. The player must now prevent it from entering the office and attacking; if this happens, the game ends. The player can seal off the air vents at certain points to block its progress, but cannot seal the door or air vent that lead directly into the office. The audio system can be used to play sound effects that draw it away from the office.

As the nights progress, the player hears a series of instructional cassette tapes, similar to the telephone calls from the first two games, that instruct employees how to operate the Springtrap suit, which can be worn by both humans and animatronic endoskeletons. However, later tapes discourage usage of the suit by employees due to a series of fatal accidents involving the failure of the suit's spring-lock mechanism.Low-resolution minigames between nights hint at the restaurant's troubled past, with the first four nights' minigames depicting the original animatronics following a dark purple figure before being violently disassembled by a ‘purple man', previously seen in the minigames of Five Nights at Freddy's 2, as the man responsible for the various murders that occurred throughout the franchise's history. In the fifth night's minigame, the ghosts of the five children who inhabited the animatronics corner the purple man, who attempts to protect himself by hiding in the Springtrap suit. However, the suit's faulty spring-lock mechanism fails, and the purple man is crushed as the children fade away, leaving their killer to bleed to death.

Fnaf 1 Security Office Door Closed

Unlike the previous entries, Five Nights at Freddy's 3 contains two endings, depending on whether the player has found and completed all of the hidden minigames within the main game. Some of these are only available on specific nights, while others can be accessed during any night. The 'bad ending' is attained from completing the game without completing all the hidden minigames, and shows a screen depicting the heads of the five animatronics from the first game with lit-up eyes. Completing all the hidden minigames before completing the game earns the 'good ending', which is the same screen as described previously but with the animatronics' heads turned off.

Completing all five nights unlocks a bonus night, 'Nightmare', which boosts the game's difficulty, similar to 'Night 6' in the previous titles. While playing the mode, an archived recording states that all Freddy Fazbear Pizza locations' safe rooms, an additional emergency room not recorded in the animatronics' AI or security systems,will be permanently sealed, instructing employees to tell no one of their existence. When this night is completed, a newspaper clipping reveals that Fazbear's Fright is destroyed in a fire shortly after the events of the game, and that any salvageable pieces from the attraction are to be auctioned off.However, brightening the image reveals Springtrap in the background, which suggests he somehow survived, leaving his fate unknown.

Fnaf 1 office images

Personal Review:

Fnaf 1 Security Office Images

These games are a good horror games that are quite simple. You try to protect yourself by clicking a few buttons otherwise you get killed.





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